RPS Pad markRPS Pad
X pump.fun
ROCK0.000 SOL
Resting signPAPERREST
0.000 SOLSCISSORS

RPS Pad

Every coin gets a sign. Once a day two signs fight.

ROUND 0100:00:00

Reading the arena.

Signs and pairs come from future slot hashes. Nobody picks them.

Three corners

Your coin fights for the corner it was dealt at launch. Half of every creator fee goes to its war fund for the day.

How a day settles

The last fight, replayed with its own numbers.

  1. 01

    Freeze

    At the bell the day's war funds are final.

  2. 02

    Draw

    Slot hashes after the freeze pick one pair. The third sign rests.

  3. 03

    Loot

    Losers hand over up to half of the smaller side.

  4. 04

    Buyback and burn

    Every stake buys back its own coin over the next hour. Every token bought is burned.

Bracket of days

One node per round: who won, who paid, who rested.

winnerpaid the lootrestedhouse played

How it works

One match a day, called from the booth: the sign deal, the war fund, the draw, the loot, the house, the burn hour.

No opponent? The house machine plays.

An empty side is played by the house with a fifth of its balance. With one coin on the pad there is still a fight on two days out of three.

House balance
0.000 SOL
Fights played
0
Won / lost
0 / 0