RPS Pad
Every coin gets a sign. Once a day two signs fight.
Reading the arena.
Three corners
Your coin fights for the corner it was dealt at launch. Half of every creator fee goes to its war fund for the day.
How a day settles
The last fight, replayed with its own numbers.
- 01
Freeze
At the bell the day's war funds are final.
- 02
Draw
Slot hashes after the freeze pick one pair. The third sign rests.
- 03
Loot
Losers hand over up to half of the smaller side.
- 04
Buyback and burn
Every stake buys back its own coin over the next hour. Every token bought is burned.
Bracket of days
One node per round: who won, who paid, who rested.
How it works
One match a day, called from the booth: the sign deal, the war fund, the draw, the loot, the house, the burn hour.
No opponent? The house machine plays.
An empty side is played by the house with a fifth of its balance. With one coin on the pad there is still a fight on two days out of three.
- House balance
- 0.000 SOL
- Fights played
- 0
- Won / lost
- 0 / 0





